All the maps, mods, tools about Severance Blade of Darkness and Level Editor to make your own map. SEVERANCE, BLADE OF DARKNESS Bigtruck's pages. SITE MAP Updated December 16, 2005. This site is dedicated to this great game for PC, edited. First of all, you must download BODLoader and install it in your game. This essential program is an. Severance: Blade of Darkness is a 3D fighting third-person action-adventure game created by spanish developer Rebel Act Studios. Severance has an immediately recognizable fantasy premise with swords, sorcery and the like.
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Name a game in which you can chop off someone's arm and senselessly beat them into submission with it. Doesn't happen does it? Well, all that's about to change. Severance: Blade Of Darkness looks set to rekindle the gaming violence debate in glorious 'rivers of blood' style. Codemasters has accepted the fact this gore-fest will carry an 18 certificate and, although the Warwickshire based publisher is more renowned for its family values (Micro Machines, TOCA, Colin McRae), it is more than content to go along with the BBFC's adult entertainment ruling. After all, violence creates publicity in the knife-edge world of computer entertainment, and where there's publicity (good or bad), there are sales.Interestingly, the media-friendly Codemasters is also keen to shake its image as the softly, softly publisher and, with annual profits soaring to more than $70 million, it seems that the time is ripe for oneof the industry's oldest publishers to risk incurring the wrath of the Daily Mail and its tireless anti-violence crusade.
Blood & BonesBut if you're thinking that all this blood and hype is probably just a cynical attempt to boost sales and cover costs for what has been a stellar five-year development period, you might be surprised.Severance is more than just a bloody mess; the bones of the game are very much in place. Usually, when you're commissioned to write a six-page review, the first thing that enters your mind is 'how the hell can I write 3,600 words about this?' It doesn't matter how good or bad a game is. People say:. While the physics from Hitman: Codename 47 are excellent, they pale in comparison to the physics in Severance. This game's engine is exquisite. If you throw an object, it doesn't just land and stop, but rolls around for a bit before rocking to a standstill just like in real life.
Water reflections are gorgeous and the light sourcing and shadow casting are the best I've ever seen.I'm not easily fooled by gorgeous graphics, as I firmly believe that gameplay is the most important feature of a game. But when a game has graphics like these, it becomes far more realistic and fun to play.So on to the gameplay. One particular encounter sticks out for me.
An imp shot an arrow at me, which went through my arm and stayed there. So I ran off, pulled the arrow out loaded it into my own bow and fired it back at him.Heads roll, limbs are hacked off and there is no better way to initiate a scrap than by chucking the head of an enemy's best mate at him. I know I'll be keeping a look out for any future Rebel Act games.
I thought your score was spot-on, as the game does have the odd flaw here and there, just as you illustrated in your review.' . Having played the demo,and disliking the control interface, I didn't hold out much hope for the retail version.
However, I found Severance to be very good. The graphics are as stunning as your review stated, with the lighting effects being even more impressive. The sound, with or without A30, is also used well. Playability is spoilt a little by the idiosyncratic control system, which doesn't help when faced with enemies with excellent Al.
A bonus is that each of the four characters has their own self-contained plot meaning there are really four different games to play. Providing you can cope with the controls, it's worth persevering with. A note to Rebel Act though - Gamepad Support has to be included Severance! Shuffling from booth to booth at the recent Electronic Entertainment Expo in Los Angeles with my trusty right-hand man Steve Hill, I noticed that the majority of 3D-accelerated games were starting to look alike: same sort of colour schemes, same sort of anti-aliasing, same sort of lighting effects. Sure, there were great games underneath some of them - and we look forward to playing them - but we were looking for something more. Something better. Something to take us into the next millennium.Little did we know that there was a treat in store away from the ritual bombardment of dance music and thrash metal being pumped out in the three main exhibition halls.
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UK-based Gremlin Interactive were showing off their games in a more sedate atmosphere, a relaxing haven that gave us ample opportunity to play Blade, which must have been by far the best-looking game of the entire show.We've had our eye on Blade for some time now - you'll no doubt have noticed us bleating on from time to time about how excited we are about it. Rebel Act Studios, the Spanish-based developers, have been hard at work on their first ever game, and their fully-interactive 3D action adventure now bristles with more amazing graphical effects than ever seen before, or likely to be seen for some time.
It's so luscious, visually, that it makes us wonder what the Iron Storms, and Epics of this world have been up to. The game really does look I that good. Powerhouse Of An EngineAt the base of it all is Blade, Rebel Act's proprietary 3D engine. Not only does this marvellous piece of software generate the best lighting effects our eyes have ever been treated to, it also makes everything that moves in the game look incredibly true to life. In fact, realism is the key.
Everything - from the near-perfect water ripple effect to the way a chair breaks into splinters when you twat it with a sword - looks so realistic. The boffins at Rebel Act have no doubt been burning the midnight oil - and it shows.Personally, I've yet to see better lighting - the way shadows fall and move had us all gasping; a torch thrown to the floor, casting huge shadows around it, made us weep with joy. Apparently this is due to using 'light volumes' rather than 'shadow maps'. We're not entirely sure what they mean by that, but take it from us it worked - amazingly well. Quadruple-Edged SwordUnlike most third-person hack-and-slash action games, Blade won't be going overboard on the weapons side of things, but will offer a selection of characters to play out the adventure, each with their own characteristics and skills (see Choose Your Warrior panel). To progress in the story, your character has to fight, swim, climb and jump through some pretty moody scenery.
Apparently there will also be people to talk to along the way, although this wasn't evident in the version we were shown.The action looks very gritty, with amputations and decapitations galore, and appears authentic even down to the way the blood drips on to the walls and floors. A unique targeting system also seems to help - when fighting a group of men, you can cycle through them as individual targets and always face the one you'd selected.But it's not all just fighting, there are some fiendish 'physics-based puzzles' too.
The ones we saw looked like something out of The Crystal Maze - pulling ropes, lifting planks and so on, all of which looked well designed. Orcs, But No GoblinsBut Steve Hill, being the cynic that he is, wasn't completely convinced by Blade. 'Goblins,' he hissed. But Gremlin have promised that there won't be any in Blade.
Having said that, upon our return to Blighty (and a little more research), we did uncover the fact that the game will feature ores. Which is just as bad. But we're joking, of course.
Blade looks gobsmacking, and could achieve what Die By The Sword and Deathtrap Dungeon failed to - a Classic award.With a release date set for November, Blade's designers have plenty of time to fine-tune and add all those clever little touches that make us glow on the inside. I've already seen the light: Blade demonstrates that the future of 3D graphics still has much to offer, and that eventually all games will look this way.
Rebel Act want to license their engine to other companies. And if it's as easy to use and as flexible as they claim, we could be looking at World Domination.
You've been warned. Choose Your WarriorFirst things first: pick which one of the four different characters you want to play asKNIGHTSquare jaw, heavy suit of armour. The rocky road of valour and honour is paved with the blood of a thousand souls, none of which managed to score a hit.AMAZONAgile and buxom, the Amazon woman can crush a man with her thighs, and smother him with her bosom (we hope).BARBARIANThe biggest sword in the land, the tightest muscles, the bravest heart. The Barbarian's strength and quick reflexes are his greatest assets.DWARFThis little guy proves that it's not height that counts, it's girth. Dwarves are apparently immune to poisonous beverages.
The story of Blade of Darkness revolves around the endless battle between the forces of Darkness and the forces of Light. Long ago, the Earth was sealed to the gods with a special spell, protecting mankind from meddling demons but also preventing any helpful intervention by more benign deities. Humanity was left alone to protect itself from the dark forces that remained on Earth. A great hero with a special Sacred Sword set forth to clear the world of the foul denizens left behind by expelled lords of darkness.
His great efforts kept the world safe for many years, but he was killed before fully completing his mission.Now, the forces of evil and darkness on Earth are growing once more, both in strength and numbers. A new hero must seek the lost Sacred Sword, to rid the land of the threat of darkness forever. Players can choose to become one of four different character classes - the Knight, the Barbarian, the Amazon, or the Dwarf - each offering a unique set of skills and abilities. Combat requires active participation by the player, as different control combinations produce different attack moves and higher-level enemies will easily fend off simple one-button attacks. Experience is based on performance, so characters will develop according to the way they are played. Characters journey through diverse, 3D rendered environments full of objects to manipulate, puzzles to solve, and many enemies to slay.Blade of Darkness is a medieval blood spiller, wherein you play one of several heroes whose task it is to defeat the invading evil sweeping through the lands.The graphics are stunning, make no mistake.
When you smash open a crate for instance, the bits of wood all fly in different directions, each reacting on its own. I have never seen more realistic attention to detail before.You are given a choice of four characters to play, each with their own strengths and weaknesses. A nice touch was that each character starts out in a separate area specific to that character. In essence then, when you replay the game, you will get a different introduction into the game, based on the character you choose.Some of the moves your character can achieve are very nice to look at, though the AI of the enemies is limited. Once you figure out the patterns and weaknesses, defeating the beasties is really not much of a challenge. For instance, there were several monsters that would not step over a certain boundary in the game, despite there being nothing in the way to stop them.
Once you figure out where this boundary is, those monsters become ridiculously easy to kill.What this game really boils down to is the next generation of medieval hack and slash. There is a ton of fighting, very very little problem solving, and really no role playing value at all.If you are a fan of first person (and this game gives you the option of first person or over the shoulder third person) blood fests, then this one is the best out there. Tons of weapons, lots of combat moves, a host of monsters and a thousand different ways to die make this game, without exception, the best of the bunch currently available.Now, if you are wanting a good role-play, this is not it. My complaint has always been, why cant they take the engine that they use for this game, and make a hard core RPG with it? I am not a fan of the look of games like Baldur's Gate and Icewind Dale (despite the fact that both of these are very good games).
Imagine Baldur's Gate from the perspective of Blade of Darkness. I would be in heaven.One final note, to address the on-going controversy between Blade of Darkness and Rune.
If Rune were an Orc, Blade of Darkness would lop its piggish head off without even raising a sweat.People who downloaded Blade of Darkness have also downloaded:,©2020 San Pedro Software Inc. Contact:, done in 0.004 seconds.
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